Permanent Light Source: This enchanted item continually gives off light, without need for fuel.Additional Features may be invented with the GM's permission examples include: Most Technological Features are not avialable, except for Extra Capacity, Identity Verifier (magic-based only), Luxurious Decor, Negative Size Category, Tool or Medical Kit, and possibly Burglar Alarm, Search Lights, and Tow Cable. However, some clerical holy powers, and magical races with broad control over an element, use this Attirbute instead.įeatures: All Personal Features listed in the rulebook are available, as are Racial Features for appropriate races. Tournament Encyclopedia is only useful in campaigns that focus largely on gladiators (Krith), knights' tourneys (Krith and Visala), or wizard duels (rarely formalized outside of Riversmidst).ĭamage Absorption and Damage Conversion: These Attributes are usually limited to spells and highly magical beings.ĭimensional Portal, Dimension Walk, Pocket Dimension: Dimensional travel is rare in Arcadayn, and usually limited to otherworldly creatures such as faeries or demons, or powerful spellcasters.ĭynamic Powers: Most spellcasters in Arcadayn have individual, precisely defined powers.
Portable Armory and Weapons Encyclopedia are of limited use at a medieval tech level.
Social status only costs points when it takes the form of Organizational Ties (see Attributes, below).Ĭomputer Scanning and Spaceflight are unknown, Most other Attributes exist in some form, though some may not be appropriate to starting PCs.Ĭombat Technique: Concealment is only appropriate for a magical power or Item than an innate or learned ability. See Skills, below about Foreign Culture and Languages. Stats should fall within the ranges set by the campaign's Power Level. Point values will vary by campaign, but most "heroic" games will fall in the 200-300 range.
The following rules are used for creating characters for BESM Third Edition.